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61. The post nerf Ishtar - in Ships and Modules [original thread]
I think the only thing the Ishar offers more than the Domi is that it is more aglie/mobile so it warps out/travels faster etc So a gang with Ishars can move much faster than a gang of BSes and maybe for the good FC this can be a key factor on a ro...
- by Zaran Darkstar - at 2008.08.07 19:00:00
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62. Rokh for missioning? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 04/08/2008 05:53:00 Edited by: Zaran Darkstar on 04/08/2008 05:52:04 Try this rigs 3 ccc Lows 2 PDSII, 3MFSII Meds 1 X-L shield booster II,2 cap rechargers II, 3 specific mission type shield hardeners II OR...
- by Zaran Darkstar - at 2008.08.04 05:44:00
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63. defenders are rubbish, how about... - in Ships and Modules [original thread]
Fantastic idea.
- by Zaran Darkstar - at 2008.08.04 05:30:00
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64. the new "what ships are in your hanger" thread - in Ships and Modules [original thread]
Retribution Vengeance Apocalypse Apocalypse Navy Issue Maelstorm Tempest Typhoon Omen Navy Issue Rupture Rifter Stabber Vagabond Punisher Hoarder Mammoth Crusader Reaper Impairor (the result of a succesful probing, it was just siting at a safe sp...
- by Zaran Darkstar - at 2008.08.01 19:02:00
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65. OMG nerf miner IIs - in Ships and Modules [original thread]
AMATEUR! Try it in Rokh is better. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
- by Zaran Darkstar - at 2008.07.30 15:19:00
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66. New player needs advice on Bellicose setup - in Ships and Modules [original thread]
Originally by: Ezrindor I just recently got into a cruiser and the Bellicose was my choice. I have a few questions for fitting it out. Should I run multiple target painters on the same target? Does the bonus stack? Also I am having an issu...
- by Zaran Darkstar - at 2008.07.27 03:45:00
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67. Hyperion fix - in Ships and Modules [original thread]
I think the problem of Hyperion is the lows. Better add one more low slot and remove a mid.It is supposed to be an armor tanker and has not enough lows to tank better than a Megathron imo.
- by Zaran Darkstar - at 2008.07.10 19:08:00
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68. What can a Ferox do what a Drake cannot do? - in Ships and Modules [original thread]
What can a Ferox do what a Drake cannot do? Well the Ferox can mine whereareas the Drake cannot
- by Zaran Darkstar - at 2008.07.10 19:01:00
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69. So what do people do with Kronos? - in Ships and Modules [original thread]
I use it to mine and carry stuff around. LOWS 7x Cargohold expander II MEDS 1 ABII 1 LSBII, 2 Invulnerabilities HIGHS 4 miner II, 3 Tractor Beams RIGS 2 cargohold optimisation can carry 9235m3 mining drones and medium drones
- by Zaran Darkstar - at 2008.07.04 21:05:00
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70. Which ship would you buff??? - in Ships and Modules [original thread]
I wouldn't change anything. Thinks work fine for me as it is. I dpn't fly the crappy ships anyway so i don't care if they ever get fixed nor i will ask to be changed. Some races have ship A crappy but ship B good. The point is not to make everyth...
- by Zaran Darkstar - at 2008.07.04 20:48:00
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71. What is the point of a Myrm now a'days? - in Ships and Modules [original thread]
After the nerf the Myrm is close to useless. You are far better with a Vexor. I understand of course that the nerf has hapened so that the Myrmidon not posessing the same attacking power as a Dominix. That is why i would suggest the drone bandwidt...
- by Zaran Darkstar - at 2008.07.03 08:49:00
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72. MY RAGNAROK WAS EQUIPPED WITH THE FOLLOWING - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 02/07/2008 11:24:44 Apart from the lack of rigs (not shown in the screenshot- i don't know if thats a bug) I find severe the lack of DCII. Along with the installation of a nanofiber makes it even worse. Now in E...
- by Zaran Darkstar - at 2008.07.02 11:24:00
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73. Cerberus 0.0/L4 set-up (Ratting) - in Ships and Modules [original thread]
Download EFT and experiment.
- by Zaran Darkstar - at 2008.06.29 14:45:00
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74. Turrets Overpowered - in Ships and Modules [original thread]
Originally by: Haakelen Turrets are the strongest platform. They give all advantages and no downsides. Do you see anyone fitting Torpedo Apocalypses anymore? Of course not, because of Turret FOTM. Needs nerf. And Titans are too power...
- by Zaran Darkstar - at 2008.06.27 17:16:00
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75. Turrets Overpowered - in Ships and Modules [original thread]
Originally by: Marcus Druallis Originally by: Zaran Darkstar Originally by: Marcus Druallis Ok, I know a few things about this game so I think that I could probably come up with really good ideas concerning games changes. S...
- by Zaran Darkstar - at 2008.06.27 17:10:00
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76. Turrets Overpowered - in Ships and Modules [original thread]
Originally by: Marcus Druallis Ok, I know a few things about this game so I think that I could probably come up with really good ideas concerning games changes. So bear with me a tiny bit here. Turrets have become far too common on ships ...
- by Zaran Darkstar - at 2008.06.27 17:06:00
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77. Damage mods: what if they were different? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 26/06/2008 02:30:08 I like the idea of the OP in a sence but not as he suggests. For me it would be great to introduce scripts in the damage modules. 1) Without script on they would work same as now for tech 2) ...
- by Zaran Darkstar - at 2008.06.26 02:28:00
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78. HOW DO I JUMP A BLACK OPS?? - in Ships and Modules [original thread]
Originally by: Zaqar Originally by: Zaran Darkstar Edited by: Zaran Darkstar on 24/06/2008 07:21:53 Now i am really confused. I thought/hoped that the black ops ships could create their own cyno and jump through it to the back ...
- by Zaran Darkstar - at 2008.06.24 08:53:00
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79. HOW DO I JUMP A BLACK OPS?? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 24/06/2008 08:39:41 Originally by: Valandril Originally by: Zaran Darkstar Edited by: Zaran Darkstar on 24/06/2008 07:21:53 Now i am really confused. I thought/hoped that the black ops ships cou...
- by Zaran Darkstar - at 2008.06.24 08:38:00
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80. HOW DO I JUMP A BLACK OPS?? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 24/06/2008 07:21:53 Now i am really confused. I thought/hoped that the black ops ships could create their own cyno and jump through it to the back of the enemy lines. If the black ops needs a covert op to open the ...
- by Zaran Darkstar - at 2008.06.24 07:19:00
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